A Spiritual Weapon does not need focus and has a one-minute duration. However, it can be renewed like any other spell by repeating the command word.
A Spiritual Weapon has the same impact as your deity's preferred weapon and employs its crit range and multiplier. It attacks with the caster's BAB and determines if it receives numerous attacks after the first round. If so, it suffers their effects, such as damage reduction or temporary hit points.
Thus, a Spiritual Weapon can take advantage of feats, class features, and other modifications that increase its attack bonus or damage output.
However, a Spiritual Weapon isn't likely to use any of these options. Instead, it usually uses powers that affect all spirits, such as banish fear or inflict fear. These spells are generally cast once per battle, so they're not effective for repeating attacks.
A Spiritual Weapon can be destroyed, but this requires killing its caster too. A dead cleric cannot summon a Spiritual Weapon, nor can a deceased wizard offer his wand to a Spiritual Weapon. However, if the spirit that animates the weapon is killed, the weapon will disappear along with the spirit.
The exact limits on what kinds of attacks can be made with a Spiritual Weapon are up to the DM. Generally, you should allow the weapon to do whatever its creator would have allowed it to do.
Faith and confidence in God, as well as discernment, are examples of spiritual weapons. It is a spiritual gift that allows you to detect and recognize negative energies. You can use this gift to protect yourself or others by warning them about attacks from evil spirits.
Spiritual warfare is a part of every person's life. We fight wars with our words, our thoughts, and our intentions. Evil spirits are always looking for ways to get into our minds and steal our faith. They will do anything they can to destroy your belief in God and expose your trust in him.
Evil spirits are present in the world today just like good spirits. They are around us every day, but most people have no way of knowing it because their senses are not capable of seeing or feeling them. Spiritual gifts allow some people to perceive these negative energies accurately. Using your spiritual eyes, you can see things that others cannot and protect yourself from being deceived or harmed.
Your mind is the most powerful weapon against evil spirits. If you keep them out by closing your heart to them, they will have no chance of influencing you. Protect yourself by praying constantly and seeking out positive energy.
Prayer is one of the most effective tools used by saints throughout history to fight evil.
"When you cast the spell, you can make a melee spell attack against a creature within 5 feet of the weapon," says a spiritual weapon. "Whenever a target makes an attack roll or saving throw before the spell finishes, the target can roll a d4 and add the number rolled to the attack roll or saving throw," says Bless. "This addition only applies to attacks made by that target, so if another creature attacked during the same turn, it would not receive this benefit." Yes, a spiritual weapon gets blessed when you cast bless.
The spiritual weapon's magic comes from your divine spirit, which is immortal. Because it isn't physical material, such as flesh or bone, it cannot be destroyed. However, if its host body is destroyed, the spirit leaves too. If the host loses its mind, the spirit departs. A spiritual weapon can use any verbal or somatic gesture you are able to perform, but it must be a language you know. When you gain control of a new weapon, you can choose to bless it as part of the enchantment process.
Divine blessings have no effect on natural weapons, such as claws or teeth. However, you can enchant these items with other spells or abilities that function in an identical way to blessings. For example, you could enchant a sword with holy wrath to give it some of the effects of a spiritual weapon.
You can also use divine gifts to enhance magical weapons.
Because you can only take one additional action per turn and the casting time of Spiritual Weapon is a bonus action, you can only use it to attack once in the turn you cast it. Then, on consecutive rounds, you can use your extra action to move and attack it. It only happens once. There are ways around this limitation, but they involve more actions or resources than most people have available.
A spiritual weapon's effect lasts until you finish a long rest or spend time out of combat. If you're no longer armed or wearing your weapon when you finish a long rest, the weapon falls away from you. At that point, your spiritual weapon becomes extinct.
You can renew your connection to your spiritual weapon by spending time with it over the course of several days. To do so, find a quiet place where you won't be disturbed for at least four hours. During this time, contemplate the weapon's fate and make a new connection if you want. When you finish the rest, your spiritual weapon is ready to fight again.
With enough experience, you can learn to channel your divine power through your weapon. When you do so, your weapon gains some of those qualities. For example, if you channel positive energy through your weapon, it becomes a holy weapon. If you focus on negative energy, it becomes an evil weapon. These definitions are up to you though; there's no right or wrong way to channel power.