The Q-beam is the only weapon that can kill a weaver without causing blowback. The shock gun can immobilize a weaver but does not cause blowback because it does not cause damage to the weaver.
The laser gun uses energy beams from a weaver's own design to destroy itself. However, this does not always work since weavers are very powerful and have advanced technology. They can also use reflective surfaces or absorb the beam in some way.
The plasma gun creates a large amount of heat when it fires, causing weavers to explode into fine particles.
The nuclear gun shoots out a massive blast of pure radiation that can kill weavers instantly.
The anti-matter gun produces an equal amount of matter and antimatter when it explodes. This would cause total destruction of Earth if not for the fact that even though matter and antimatter react with each other violently, they also contain the opposite charge. So instead of destroying Earth, this explosion sets up a barrier that prevents more matter and antimatter from being created.
The thermobaric gun uses oxygen molecules in the air to create a high-pressure gas which is then released inside the chamber creating an extremely loud sound and intense heat. This causes great damage to buildings and objects around it.
Percussive stunning and spiking (also known as pithing or iki-jime) are two ways for stunnng hand-caught fish. A powerful and precise strike to the head with a blunt instrument is used in percussive stunning. The amount of force necessary will be determined by the size of the fish. Smaller fish can be stunned with less force, while larger fish require more power to bring them down.
Spikes are very effective for killing fish because they penetrate the skull and enter the brain. This method works best on shallow water species that can be pulled out of the water quickly. Fish killed this way will appear "spikeout." That is, with the head removed from the body.
Handling fish safely is important no matter what method you use to kill it. Be sure to wear protective gloves when handling any fish blood will fly when you hit it hard enough!
Here are some other tips for safe handling: If you catch a fish that is still alive, don't pull it away from the shoreline. It may need help breathing if it's been trapped in mud or sand for a long time. Drag it behind your vehicle to keep it calm until you get home.
If you plan to sell your fish at market, ensure that it is dead before cutting it up. Have a friend watch you perform a quick but thorough scan of the body for any broken bones or other problems before beginning work.
Use the Nullwave transmitter to disable its abilities, or a turret to confuse the adversary, allowing you to land free strikes on it and quickly destroy it. Alternatively, sneak up behind it and a single shot from the shotgun should be enough to badly harm it. Shoot it again quickly to kill it. Nullwaves also work on robots.
Preying predators use their sensory equipment to hunt their prey. Disabling these functions will cause them to lose their sense of smell or sight, which will allow you to attack them with impunity.
Robots used by preying predators are usually sent out in advance to locate their targets. They are equipped with sensors that detect heat or movement, for example. Disabling these functions will cause them to malfunction and eventually fail.
It is also feasible to kill a hunter with a single ram and a fast-moving vehicle. Hunters may be shattered by the Missile Pod and rocket launcher. The energy sword is a tremendously effective, if difficult to utilize, weapon, since one lunge at an exposed back may kill it on Heroic. However, if used on Tranquil then it will only slow them down until they can be reattached.
To destroy a madderpillar, Link must shock it with his sword on the snout. The Madderpillar will become gray, and the tip of its tail will transform into a heart. Link must continually attack the heart with his sword in order to slay the madderpillar. Once the heart is cut from the body, it will drop to the ground and be healed by morning sun.